Rescue-ACE HQ
Spell Field

Rescue-ACE HQ

  • Archetype:
  • Rescue-ACE

  • View:
  • 4735




While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 47
Deck 52

Rescue-ACE HQ — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 52 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender

Why it scores here

Rescue-ACE HQ is a Field Spell whose value is a repeatable draw: once per turn it shuffles 4 Rescue-ACE cards from the banish zone and/or GY into the Deck and draws 1, plus a once-per-turn extra Normal Summon of a Rescue-ACE monster and a +500 ATK/DEF buff. It runs in all 400 sampled decks at about 1 copy each, which confirms it is a near-mandatory line in Rescue-ACE builds, but that inclusion is archetype-driven and does not raise the score on its own. The card has no opponent interaction and no material value, so its score is held down by those axes, and the lack of combo data keeps confidence at Medium.

Axis scores

Axis Score Evidence
Accessibility 55 Present in 400/400 decks at 1.06 average copies, but no searcher or starter data exists to show how reliably it is drawn or placed (observed).
Combo & Conversion 50 The extra Normal Summon and the draw add one body or one card per turn, not a one-card full board; no combo examples are supplied (inferred from text).
Resource Economy 62 The once-per-turn draw costs 4 Rescue-ACE cards from GY/banish and returns them to the Deck, a net +1 card with GY recovery (verified from text).
Effect & Interaction 5 The card has no negation, removal, or hand-trap effect; only the ATK/DEF buff is an effect (verified from text).
Material Utility 0 A Spell Card has no body to use as material, so this axis is 0 (verified from card type).
Resilience & Flexibility 45 A continuous field effect that can stay on the field across turns, but it is exposed to field or spell destruction and has no redundancy evidence (inferred).
Deck-Building Efficiency 55 One copy per deck with no garnet or lock, but its text only works with Rescue-ACE monsters, so it is a slot cost outside that home (observed from copies; inferred from text).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 47, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Run in every sampled Rescue-ACE deck at 1 copy, with 100% co-occurrence with core partners Rescue-ACE Hydrant, Preventer and Turbulence
  • Repeatable once-per-turn draw that recycles GY/banished Rescue-ACE cards back into the Deck

Weaknesses

  • Text only works with Rescue-ACE monsters, so it is dead outside that archetype
  • No opponent interaction, so it does not affect the opponent's board
  • A Spell with no material value
  • No combo data, so the conversion and starter role are unconfirmed

Counters / choke points

  • Spell or field destruction removes the static buff and the field effect
  • Opponent sees no interaction from it, so it is not a counter to play around but a stable engine card

Best use

Recovery/Recursion engine with a once-per-turn extra Normal Summon. Decks: Rescue-ACE. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: +500 ATK/DEF to Rescue-ACE monsters while the opponent controls a monster; extra Normal Summon of a Rescue-ACE monster once per turn; once-per-turn shuffle of 4 Rescue-ACE cards from banish/GY for a draw of 1; Card type is Spell Card with race Field, so it has no material value
  • Observed: In 400/400 sampled decks, average 1.06 copies, 100% co-occurrence with Rescue-ACE Hydrant, Preventer, and Turbulence; usage statistics: 81–100% inclusion in its three Rescue-ACE archetype homes
  • Inferred: Recovery/Recursion primary with Extender secondary, from the draw-by-recursion and extra-summon text; GenericUtility capped at 50 because the text names only Rescue-ACE monsters, despite 36 distinct archetypes in decks
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited)











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